06.2021
(Team Project)
Contribution : Hebin Shin(Leader, Illustration, 3D modeling), Saeun Park(Mockup), Seungwoon Lee(Edit), Yeonjung Jae(Motion Graphic), Yubin Heo(3D modeling)
Routinization of “taking a hint”; The act of guessing and figuaring out the circumstances or context of something by putting it off.
Communication situations where daily fatigue builds up.
As humans, we go through life “relating” and “interacting” with the beings around us. Even subtle glances and actions that are not intended to be communicative fall under the larger category of communication. Whether you walking down the street, riding public transportation, or eating in a restaurant, the patterns of overlapping gaze and interactions with others are complex.
Korean society is full of hints. Whether at work or on the public transportation we use every day, modern people are conscious of what others are thinking and experience it naturally. We make quick guesses about where to sit, where to stand, which handle to hold, which person will get off first, and how to get to our seats as quickly as possible. But when you are going through the motions of a mundane life, and intentionally aware of non-verbal form of communication every day, you are bound to accumulate fatigue.
If it’s something we confront to experience anyway, why not turn an invisible experience into something fun and playful to relieve some of the stress?
Our team streamlined our design choices to focus on two main elements: A. Handles and B. Floor Indicators. We sought feedback from individuals to determine which indicator was more intuitive and which color was more easily recognizable. Additionally, we conducted an analysis of people's visual habits in subway environments to enhance our designs for improved subway awareness, with a specific emphasis on assisting passengers in finding available seats.
Finders, Keepers!
When we see a coin on the ground, we want to be the first one to pick it up, and someone might even step on it to make sure it dosen’t get taken by others. On the subway, where there are no seats, the information that a seat is available has the same value as a coin to those who want to sit down. “I want that seat to be mine! Nobody can take away it from me!” Noon Dips turns the scramble for a seat on the subway into a game, making an invisible everyday experience into direct entertainment.
(Check the scenario below)
(09.2020)